2

Builder("Untitled", bg02.x)
{
  Parts2(0.7,0.45,0.7, 1, 0, 0, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, -4.361635, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", bg04.x)
  {
    Parts2(10,3.3,10, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, -2.838365, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 5.361635, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
}
